Gurps 3rd edition combat light penalty
At TL 10, the warhead commonly used was a HUGE HEAT round, followed by a nuclear weapon. Concordiat ships had three sizes of missiles-350mm, 500mm, and 750mm. Weapons-the Concordiat was built around spinal particle beam cannons and missiles, with xasers (x-ray laser) cannons as backups.
#GURPS 3RD EDITION COMBAT LIGHT PENALTY FULL#
Concordiat battle riders were all sentient AI drones (fifteen years of service meant full citizenship and paying off their creation costs), Kaa battle riders were what filled the destroyer-and-smaller niches in their fleet, and had biological crews. Battle riders-warships that didn't have FTL-were used, but the survival ability of a fighter was non-existent in this universe. Destroyers and smaller could land on planets, but they tended to carry more weapons and heavier weapons. Patrol Fleet ships tended to be more lightly armed, but had more space for small Marine detachments, LARGE medical bays, and anything smaller than a heavy cruiser could land and take off from Earth by itself.All Fleet ships-from the smallest to the largest-are "1/1" capable at a minimum-able to do 1G in acceleration, and l light year a day in FTL.The Concordiat had essentially a two-tier Navy during the TL 10 era-Patrol Fleet which didn't have anything bigger than a battleship, and Battle Fleet, which went all the way up to monitors.Ship hulls were the "classic" progression for FTL hulls-corvette, frigate, destroyer, light cruiser, heavy cruiser, battle cruiser, battle ship, dreadnought, super-dreadnought and finally monitors.The Kaa Imperium is mostly TL 9, except in drives, stealth (TL 11), and some other technologies.By the time TL 10 came around, there had been three "frontier wars", and the ships built in the game had fought the fourth. There had been a LOT of jockeying for territory and power between the Concordiat and the Imperium.All the alien races came from GURPS Aliens. The major power blocs are the Concordiat (human, several alien races), the Kaa Imperium (Kaa and slaves), the Engai Moot (Engai territory), and several small "pocket vest" kingdoms.The history I had worked out had gone up to about TL 12 and about 300 or so years (which isn't that long in a human society where longevity treatments can give lifespans of up to 150+ years). Hyperdrives and reactionless thrusters were the norm. The game universe was built around pretty much bog-standard GURPS tech progression, starting off at TL 10.The first part of the notes (in condensed form). Sadly, not the ships themselves (which I might have to do again), but the notes were interesting. And, found on an old, old, OLD flash drive the concept notes for the ships I'd built. Until about a few days ago, when I read a review on GURPS Spaceships for GURPS 4th Edition.
#GURPS 3RD EDITION COMBAT LIGHT PENALTY WINDOWS#
And a fourth.Īnd then, the hard drive on my Windows XP machine decided to cut it's own metaphysical belly open and I lost all the ships (most of my backups were photos-long story). Spinal particle beam cannon, backed up by four 350mm missile tubes, four light xaser cannons, and six point defense xasers.įrom this ship, which I eventually named the Adams-class frigate, I started to work out.a fleet structure.Īnyways, eventually, I built a fleet. It had vectored thrust and was streamlined and could take off and land from a planet, and could carry enough passengers to count as carrying a reinforced platoon of Marines.
It was a TL 10 frigate, all reactionless drives with a hyperdrive. This was back in the days of GURPS 3rd Edition Revised, when there wasn't so much fear about superscience technology and the game had math out the ears.Īnyways, I was playing around with the Vehicle Builder and eventually.I built a starship frigate. Over several weekends-when there was fuck all in terms of movies, TV, etc, etc, etc, about eight years ago (I checked my purchase receipt), I picked up a copy of the GURPS Vehicle Builder for GURPS Vehicles.